Maybe Overwatch doesn’t need a complete no Hero limit, but letting teams choose two or three of the same hero could drastically change the state of the game. Hero Pick Rates in Stage 3 of the Overwatch League Competitive Compromise Teams would have the freedom to play anything that they could craft. You could run a tank/pick composition with Roadhogs, melt the shields composition with Junkrats, a protect the bastion composition, a turret composition with Torbjorns, the list is long. Limiting a team to six unique Heroes for the sake of diversity has ironically made the game less diverse. With a no Hero limit, you would be able to create strategies with other champions who don’t see as much play. The statistics/pick rate below is a numeric representation of this discrepancy. In the current competitive state of the game, only 15 out of the 27 Heroes are viable to play. There are some benefits of a Hero limit, but with only 27 heroes, it doesn’t make sense for Overwatch. Games that have a plethora of Heroes to choose from give players the opportunity to play a range of Heroes that can be competitive, as well as grant the ability to counter-pick against your opponent, creating a deeper level of strategy within the game.
Like any game with many Heroes or champions, diversity is great. Although the idea was to make the game more diverse, could Overwatch be even more diverse and competitive if they went back to a No Hero limit? Reasoning Behind a Hero Limit But with the progression and popularity of Overwatch, the developers decided that teams could now only have one of each hero, requiring teams to have six unique Heroes in their composition. If you wanted a team of two Reinhardts, a Bastion, and three supports, you could run that team. Similarly, if you wanted to run a pick composition and have an entire team of snipers, it was possible to do so.Īny team composition or strategy that you could theorize was one that you could make a reality. Teams and players had the freedom as well as creativity to run any strategy that they wanted. Simpler in the sense that anyone could choose any Hero, with no restrictions on how many one-kind Heroes there could be on a single team. In the early stages of Overwatch, way before Heroes like Sombra, Moira, Doomfist, and Brigitte made their debut, times were much simpler.