As in Dark Crusade, special achievements such as a fixed amount of victories, kill-ratio and amount of conquered enemy fortresses will grant the player's Commander "Wargear," which are special pieces of equipment that will give the Commander upgrades and new abilities, making him or her a more durable, flexible and overall valuable asset over time. The Sisters also prefer heat-based weaponry, both for anti-infantry and anti-vehicle combat. Though not enhanced like the Space Marines, the Sisters wear power armor similar in design, enhancing their strength in combat. Quickly growing in numbers, the Sisters became missionaries and defenders of the Imperium. Beginning as the Daughters of the Emperor, the Sisters became the sole enforcers of the religious doctrine of the Imperium under an arbitrary order stating that no man could server under arms for the Ecclesiarchy. During the 36th Millennium, the Sisters joined forces with the Inquisition, and more specifically, Ordo Hereticus, the "Witch Hunters." The Sisters serve as enforcers of the Imperium's religion, whereas the Space Marines act as enforcers of its laws. New Armies The Sisters of BattleThe Sisters of Battle, or Adepta Sororitas, are the zealous female warriors of the Imperial Ecclesiarchy. Honor-guard units tend to have more special abilities and higher statistics than their "normal" counterparts. Requisition can be used to reinforce the defense of territories under the player's control, as well as to buy special honor-guard units to accompany the army. The more territories the player has, the "requisition" he will earn each turn, and during each round he may attack once, or move his army a set amount of spaces. Note that if the player's fortress is conquered by an enemy, the player will be defeated and eliminated from the game. The remaining enemy territories will still be under their control however, and the player may choose to conquer them as well for the benefits those territories provide, or the player can move on towards the next race he wishes to obliterate. The final goal is to conquer each enemy raceĀ“s fortress, thus eliminating the conquered race from the game.
while most simply require the player to destroy all enemy units and buildings, there are also take-and-hold victory conditions and objectives that require the player to hold key positions. Objectives for victory differ in each territory. Players cannot completely lose their army nor can they build additional armies-the focus of the campaign is on upgrading and using the army to take over or defend territory. Each army is capable of conquering the territories of other factions, and players may choose to do this by having the computer auto-resolve the battle, or by fighting for the territory in a skirmish-style match. All 9 factions begin with a chunk of territory and a single army, and wage war by moving their armies in a turn-based fashion. Campaign The campaign in Dawn of War: Soulstorm utilizes a Risk-style meta-map depicting the Kaurava system to determine the flow of battle. It also introduces a number of multiplayer maps, bug-fixes and balance changes, even further enhancing the Dawn of War experience. Overview Warhammer 40.000: Dawn of War - Soulstorm makes a variety of additions to the original game in the form of a turn-based campaign spanning a whole planetary system, two completely new unique factions, and a new flying unit for each race.