I doubt very much that you would find this available to the general public today. The bow-tie crossfade detected the "normalized center" of the sample's overall volume and did its fade tapers to and from that point, but this obviously required some highly specialized programming algorithms. Here is a specific site for crossfading between audio "tracks" with Audacity, but the process is similar to crossfading sample loop points:īy far, the most efficient (and popular), but most difficult, crossfade was the bow-tie crossfade, but with the weaknesses of our modern day search engines, when I search on that, I only get hits on bow-ties that you wear.
There are videos there for doing it with Ableton Live, Logic, FL Studio, and some of the more popular DAW software. It looks like most of the available info on this today is on YouTube, so I recommend going there and doing a search on "crossfading audio samples". the Ensoniqs and Rolands, etc.) had built-in editors that were very adept at this, and pretty much made it an integral part of the sampling process. The hardware samplers of some decades ago (eg. When done properly, the loop start/end point is essentially undetectable to the human ear. This is a process that downward tapers the volume of the loop end point, and overlaps it with an upward taper of the volume of the loop start point. Glitchless sample loops require what is known as "crossfading" of the loop point in the sustain portion of the sample's AD SR envelope. let me know how you do, I've done alot of sampling for my old PX575, and learned on the older even Korg DSS-1 years ago. Plus, if there is wasted empty space before or after the sample, you will be able to "truncate" those portions of dead sound to save space with the sample.
Yes, Audacity will give you a better visual presentation of your sample you will be able to see exactly where the click is occuring, and modify it and save it. A click can also occur if your attack and decay or sustain part of the envelope is not set right-if the decay is too fast before the sound reaches its sustain part of the loop, and if your endpoints are not exactly matched as far as levels, could be another source. A little rusty with my sampling skills, but you may want to create a short "tail" or gradual fade at the end of the sample and see if that works. Not sure what is happening with your sample, but if the release of the sample is very abrupt, cut off quickly at the end, this could cause a click on each key press, when the sample has to repeat. Just to sum up, I am trying to sample sounds that will play when a key is pressed, and will loop continuously if/ when the key is held down without popping or clicking during the looping stage. I have Audacity and I am quite familiar with using it, so can anyone advise what I need to do to a sample to get a seamless loop point?
I recall reading somewhere that it is better to prepare/ trim samples offline via an editor such as Audacity, and then load them into the G1. No matter where I set the loop point in the Data Editor, I can reduce the clicks/ pops, but cannot get a seamless loop to occur. I have managed to do all three of these tasks, however, when it comes to setting a loop point I cannot seem to get it to do so without noticeable clicks/ pops when it loops. so that I can multi sample a classic synth wave, apply it across the keyboard, and have it loop the samples when a key is held down. One thing I am trying to do, is use it as a traditional sampler, i.e. I am also using the Casio Data Editor to do a lot of the programming/ transfer samples/ transfer data etc.
Anyhow, I have dug out my G1 after not using it for some time, and have started using it for its sampling features. I know it's very quiet in the XW world these days, so I am not sure how many people are left to offer advice.